Sunday, March 6, 2011

Week 6: Continued Rigging

So far the Stick character is practically fully rigged. I've yet to add some deformers to him, but they may some later additions, as I'd like to concentrate on finishing the rigging for the other characters. For the cop, he's almost done rigging. I just need to finish his right arm, and then add ribbons to both the arms. I also have an IK/FK switch for the arms. After doing the ribbons for the legs, I've gotten used to the process, so it shouldn't take too long to repeat that process on the arms. Same goes for the Stretchy IK I added to the cop's legs, after doing that twice, I feel safe to do it on the his arms. The rest of his body should be simple (head, neck, eyes). I've built the skeleton for the skateboard and I think I'll just do stretchy IK for his leg wheels, and then I think I might do a ribbon for his arms wheels with the stretchy IK as well. I hope to complete those within the next few days and jump into the animation.
Here's a screen-shot of my cop's leg ribbon. He's not binded by the way.

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