Tuesday, February 22, 2011

Week 5: Rigging

I've starting the rigging process of the film. The stick will be first as he will be the easiest character to rig. I've already got the skeleton set up, and am now beginning to create controllers for him, and so far have the reverse foot set up. The cop's skeleton is binded and the painting process will be awkward considering the cop's geometric shape, since I want a limited influence going from his hips to his actual body. So really, the legs and arms should have no influence on the cop character at all. The body should be simple if I follow the joints per edge loop on the spine. He should be a wiggly character and I think I want him to have a dance somewhat like this.

 I think the way Jake dances here is hilarious and when the cop eats the candy in the film, I want the background to fade to black, so that the cop is the only character seen, then he'll start dancing in a way like this, and the background will have various colors going on. I think the background color change can be done in Maya, and if not, it could be done in After Effects.

The Skateboard rigging will start soon. I just have to figure what's necesary for his complete mobile movement, and what type of rigging I want to use on the trucks and axels. The rest of his body should be somewhat simple.

I'm hoping to be done rigging in the next week and a half and start animating the characters soon. The vehicular movement is rather simple and really most of the film, the characters are in a car.

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